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No commits in common. "experimental/maui" and "main" have entirely different histories.
experiment
...
main
1
.gitignore
vendored
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@ -21,4 +21,3 @@ Thumbs.db
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|||
*.csv
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||||
*.dlens
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||||
*.apk
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debug/
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||||
|
|
|
|||
97
.justfile
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@ -1,84 +1,19 @@
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# Scry development commands
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# Scry build recipes
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|
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set shell := ["C:/Program Files/Git/usr/bin/bash.exe", "-c"]
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set unstable := true
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||||
# Default recipe - show available commands
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default:
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@just --list
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||||
|
||||
# Android SDK paths
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# Build both standard and embedded versions for all platforms
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build apk="delver.apk":
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rm -rf dist
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||||
dotnet publish -c Release -r win-x64 -o dist/win-x64/standard
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dotnet publish -c Release -r win-x64 -p:EmbeddedApk={{apk}} -o dist/win-x64/embedded
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dotnet publish -c Release -r linux-x64 -o dist/linux-x64/standard
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dotnet publish -c Release -r linux-x64 -p:EmbeddedApk={{apk}} -o dist/linux-x64/embedded
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dotnet publish -c Release -r osx-x64 -o dist/osx-x64/standard
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dotnet publish -c Release -r osx-x64 -p:EmbeddedApk={{apk}} -o dist/osx-x64/embedded
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||||
|
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android_sdk := replace(env('LOCALAPPDATA'), '\', '/') / "Android/Sdk"
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adb := android_sdk / "platform-tools/adb.exe"
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emulator := android_sdk / "emulator/emulator.exe"
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camera_virtual := "-camera-back virtualscene -virtualscene-poster wall=\"" + (justfile_directory() / "TestImages/reference_alpha/serra_angel.jpg") + "\""
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camera_webcam := "-camera-back webcam0 -camera-front webcam0"
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|
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[private]
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@default:
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just --list
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|
||||
# Start emulator in background
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emu camera="virtual":
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{{ emulator }} -avd Pixel_6 {{ if camera == "virtual" { camera_virtual } else { camera_webcam } }} -no-snapshot-load -gpu host
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||||
|
||||
# Kill the running emulator
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emu-kill:
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{{ adb }} emu kill
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||||
|
||||
# Wait for emulator to fully boot (timeout after 2 minutes)
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[script]
|
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emu-wait:
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# Wait for Android emulator to boot with timeout
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TIMEOUT=120
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|
||||
echo "Waiting for emulator to boot..."
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||||
|
||||
for ((i=TIMEOUT; i>0; i--)); do
|
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if [ "$({{ adb }} shell getprop sys.boot_completed 2>/dev/null)" = "1" ]; then
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echo "Emulator ready"
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exit 0
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fi
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sleep 1
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done
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echo "Emulator failed to boot within 2 minutes"
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exit 1
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|
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# Build a project
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build project="src/Scry.App" target="net10.0-android":
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@echo "Building {{ project }}..."
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dotnet build {{ project }} -f {{ target }} -c Debug
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@echo "Build complete"
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|
||||
# Publish a project (creates distributable)
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publish project="src/Scry.App" target="net10.0-android":
|
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@echo "Publishing {{ project }} (this takes a while)..."
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dotnet publish {{ project }} -f {{ target }} -c Release
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@echo "Publish complete"
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|
||||
# Install APK to emulator/device
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install:
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{{ adb }} install -r src/Scry.App/bin/Release/net10.0-android/publish/land.charm.scry-Signed.apk
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# Launch the app on emulator/device
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launch:
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{{ adb }} shell am start -n land.charm.scry/crc64fb23cc0d511b0157.MainActivity
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|
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# Publish, install, and launch
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run: (publish "src/Scry.App") install launch
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# View app crash logs
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logs:
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{{ adb }} logcat -d | grep -iE "land.charm.scry|scry|mono|dotnet" | tail -80
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# Run tests
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test:
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dotnet test test/Scry.Tests
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# Generate the card hash database from Scryfall
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gen-db: (build "tools/DbGenerator" "net10.0")
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@echo "Running Database generator (this takes a while)..."
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dotnet run --project tools/DbGenerator --no-build -- src/Scry.App/Resources/Raw/card_hashes.db
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@echo "Completed generating the database"
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# Full workflow: start emulator, wait, run with hot reload
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dev:
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dotnet watch --project src/Scry.App -f net10.0-android
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# Clean build artifacts
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clean:
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rm -rf bin obj dist
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|
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291
AGENTS.md
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@ -1,291 +0,0 @@
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# Agent Instructions
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## Overview
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Scry is a Magic: The Gathering card scanner app built with .NET MAUI. It uses perceptual hashing to match photographed cards against a database of known card images from Scryfall.
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**Key components:**
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- Mobile scanning app (MAUI/Android)
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- Card recognition via perceptual hashing (not OCR)
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- SQLite database with pre-computed hashes
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- Scryfall API integration for card data
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|
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## Build Commands
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Use `just` commands (defined in `.justfile`):
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| Task | Command | Notes |
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|------|---------|-------|
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| Build project | `just build` | Builds Android debug |
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| Run tests | `just test` | Runs xUnit tests |
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| Generate card database | `just gen-db` | Downloads from Scryfall, computes hashes |
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| Publish app | `just publish` | Creates release APK |
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| Hot reload dev | `just dev` | Uses `dotnet watch` |
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| Start emulator | `just emu` | Virtual camera with Serra Angel |
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| Install to device | `just install` | Installs release APK |
|
||||
|
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### Database Generator Options
|
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|
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```bash
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just gen-db # Default: 500 cards with test images
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dotnet run --project tools/DbGenerator -- -c 1000 # More cards
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dotnet run --project tools/DbGenerator -- --force # Rebuild from scratch
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dotnet run --project tools/DbGenerator -- --no-test-cards # Skip priority test cards
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```
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## Project Structure
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```
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src/
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├── Scry.App/ # MAUI mobile app (Android target)
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│ ├── Views/ # XAML pages (ScanPage, CollectionPage, etc.)
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│ ├── ViewModels/ # MVVM ViewModels using CommunityToolkit.Mvvm
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│ ├── Services/ # App-layer services (ICardRecognitionService, ICardRepository)
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│ ├── Converters/ # XAML value converters
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│ ├── Models/ # App-specific models (CollectionEntry)
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│ └── Resources/Raw/ # Bundled card_hashes.db
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│
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└── Scry.Core/ # Platform-independent core library
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├── Recognition/ # CardRecognitionService, RecognitionOptions
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├── Imaging/ # PerceptualHash, ImagePreprocessor, CardDetector
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├── Data/ # CardDatabase (SQLite)
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├── Models/ # Card, Oracle, Set, ScanResult
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└── Scryfall/ # ScryfallClient for API/bulk data
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test/
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└── Scry.Tests/ # xUnit tests
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||||
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||||
tools/
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||||
└── DbGenerator/ # CLI tool to generate card_hashes.db
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||||
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TestImages/ # Test images organized by category
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├── reference_alpha/ # Alpha/Beta cards for testing
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├── single_cards/ # Individual card photos
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||||
├── varying_quality/ # Different lighting/quality
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├── hands/ # Cards held in hand
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├── foil/ # Foil cards with glare
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└── ... # More categories
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```
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## Architecture
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||||
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### Recognition Pipeline
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||||
```
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Camera Image
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│
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▼
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┌─────────────────────┐
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│ CardDetector │ ← Edge detection, find card quad
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│ (optional) │
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└─────────────────────┘
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│
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▼
|
||||
┌─────────────────────┐
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│ PerspectiveCorrection│ ← Warp to rectangle
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||||
└─────────────────────┘
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||||
│
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▼
|
||||
┌─────────────────────┐
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||||
│ ImagePreprocessor │ ← CLAHE for lighting normalization
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||||
│ (ApplyClahe) │
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||||
└─────────────────────┘
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||||
│
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||||
▼
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||||
┌─────────────────────┐
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||||
│ PerceptualHash │ ← Compute 192-bit color hash (24 bytes)
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│ (ComputeColorHash) │
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└─────────────────────┘
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||||
│
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▼
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||||
┌─────────────────────┐
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│ CardRecognitionService│ ← Hamming distance match against DB
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└─────────────────────┘
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```
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### Data Model
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|
||||
Three-table schema mirroring Scryfall:
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- **oracles** - Abstract game cards (one per unique card name)
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||||
- **sets** - MTG sets with metadata
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||||
- **cards** - Printings with perceptual hashes (one per unique artwork)
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||||
|
||||
The `Card` model includes denormalized Oracle fields for convenience.
|
||||
|
||||
### Key Classes
|
||||
|
||||
| Class | Purpose |
|
||||
|-------|---------|
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||||
| `CardRecognitionService` | Main recognition logic, caches DB, handles rotation matching |
|
||||
| `PerceptualHash` | DCT-based color hash (192-bit = 8 bytes × 3 RGB channels) |
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||||
| `ImagePreprocessor` | CLAHE, resize, grayscale conversions |
|
||||
| `CardDetector` | Edge detection + contour analysis to find card boundaries |
|
||||
| `PerspectiveCorrection` | Warp detected quad to rectangle |
|
||||
| `CardDatabase` | SQLite wrapper with batch insert, queries |
|
||||
| `ScryfallClient` | Bulk data streaming, image downloads |
|
||||
|
||||
## Code Conventions
|
||||
|
||||
### General
|
||||
|
||||
- **Target**: .NET 10.0 (net10.0-android for app, net10.0 for Core/tools)
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||||
- **Nullable**: Enabled everywhere (`<Nullable>enable</Nullable>`)
|
||||
- **Warnings as errors**: `<TreatWarningsAsErrors>true</TreatWarningsAsErrors>`
|
||||
- **Central package management**: Versions in `Directory.Packages.props`
|
||||
|
||||
### C# Style
|
||||
|
||||
- Records for data models (`record Card`, `record ScanResult`)
|
||||
- `required` properties for non-nullable required fields
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||||
- Extension methods for conversions (`ScryfallCard.ToCard()`)
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||||
- Static classes for pure functions (`PerceptualHash`, `ImagePreprocessor`)
|
||||
- `using` declarations (not `using` blocks) for disposables
|
||||
- File-scoped namespaces
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||||
- Primary constructors where appropriate
|
||||
- `CancellationToken` parameter on all async methods
|
||||
|
||||
### MVVM (App layer)
|
||||
|
||||
- `CommunityToolkit.Mvvm` for source generators
|
||||
- `[ObservableProperty]` attributes for bindable properties
|
||||
- `[RelayCommand]` for commands
|
||||
- ViewModels in `Scry.ViewModels` namespace
|
||||
|
||||
### Naming
|
||||
|
||||
- Services: `ICardRecognitionService`, `CardRecognitionService`
|
||||
- Database methods: `GetCardsWithHashAsync`, `InsertCardBatchAsync`
|
||||
- Hash methods: `ComputeColorHash`, `HammingDistance`
|
||||
- Test methods: `RecognizeAsync_ExactMatch_ReturnsSuccess`
|
||||
|
||||
## Testing
|
||||
|
||||
Tests are in `test/Scry.Tests` using xUnit.
|
||||
|
||||
```bash
|
||||
just test # Run all tests
|
||||
dotnet test --filter "FullyQualifiedName~PerceptualHash" # Filter by name
|
||||
```
|
||||
|
||||
### Test Categories
|
||||
|
||||
| Test Class | Tests |
|
||||
|------------|-------|
|
||||
| `PerceptualHashTests` | Hash computation, Hamming distance |
|
||||
| `CardRecognitionTests` | End-to-end recognition |
|
||||
| `CardDatabaseTests` | SQLite CRUD operations |
|
||||
| `ImagePreprocessorTests` | CLAHE, resize |
|
||||
| `RobustnessAnalysisTests` | Multiple image variations |
|
||||
|
||||
### Test Images
|
||||
|
||||
TestImages directory contains categorized reference images:
|
||||
- `reference_alpha/` - Alpha/Beta cards (matching DbGenerator priority cards)
|
||||
- `single_cards/` - Clean single card photos
|
||||
- `varying_quality/` - Different lighting/blur conditions
|
||||
|
||||
## Key Algorithms
|
||||
|
||||
### Perceptual Hash (pHash)
|
||||
|
||||
Color-aware 192-bit hash:
|
||||
1. Resize to 32×32
|
||||
2. For each RGB channel:
|
||||
- Compute 2D DCT
|
||||
- Extract 8×8 low-frequency coefficients (skip DC)
|
||||
- Compare each to median → 63 bits per channel
|
||||
3. Concatenate R, G, B hashes → 24 bytes (192 bits)
|
||||
|
||||
Matching uses Hamming distance with threshold ≤25 bits and minimum confidence 85%.
|
||||
|
||||
### CLAHE (Contrast Limited Adaptive Histogram Equalization)
|
||||
|
||||
Applied in LAB color space to L channel only:
|
||||
- Tile-based histogram equalization (8×8 tiles)
|
||||
- Clip limit prevents over-amplification of noise
|
||||
- Bilinear interpolation between tiles for smooth output
|
||||
|
||||
### Card Detection
|
||||
|
||||
Pure SkiaSharp implementation:
|
||||
1. Grayscale → Gaussian blur → Canny edge detection
|
||||
2. Contour tracing via flood fill
|
||||
3. Douglas-Peucker simplification → Convex hull
|
||||
4. Find best quadrilateral matching MTG aspect ratio (88/63 ≈ 1.397)
|
||||
5. Order corners: top-left, top-right, bottom-right, bottom-left
|
||||
|
||||
## Debug Mode
|
||||
|
||||
Set `RecognitionOptions.DebugOutputDirectory` to save pipeline stages:
|
||||
- `01_input.png` - Original image
|
||||
- `02_detection.png` - Card detection visualization
|
||||
- `03_perspective_corrected.png` - Warped card
|
||||
- `05_clahe_*.png` - After CLAHE preprocessing
|
||||
|
||||
On Android: `/sdcard/Download/scry-debug` (pull with `adb pull`)
|
||||
|
||||
## Dependencies
|
||||
|
||||
### Core Library (Scry.Core)
|
||||
|
||||
- **SkiaSharp** - Image processing, DCT, edge detection
|
||||
- **Microsoft.Data.Sqlite** - SQLite database
|
||||
- **Microsoft.Extensions.Options** - Options pattern
|
||||
|
||||
### App (Scry.App)
|
||||
|
||||
- **CommunityToolkit.Maui** - MAUI extensions
|
||||
- **CommunityToolkit.Maui.Camera** - Camera integration
|
||||
- **CommunityToolkit.Mvvm** - MVVM source generators
|
||||
|
||||
### DbGenerator Tool
|
||||
|
||||
- **Spectre.Console** / **Spectre.Console.Cli** - Rich terminal UI
|
||||
|
||||
## Common Tasks
|
||||
|
||||
### Adding a New Card to Priority Test Set
|
||||
|
||||
1. Add image to `TestImages/reference_alpha/` or appropriate folder
|
||||
2. Add entry to `GenerateCommand.PriorityCardsWithSets` dictionary
|
||||
3. Run `just gen-db` to regenerate database
|
||||
|
||||
### Debugging Recognition Failures
|
||||
|
||||
1. Enable debug output in `MauiProgram.cs`:
|
||||
```csharp
|
||||
options.DebugOutputDirectory = "/sdcard/Download/scry-debug";
|
||||
```
|
||||
2. Run recognition
|
||||
3. Pull debug images: `adb pull /sdcard/Download/scry-debug`
|
||||
4. Compare `05_clahe_*.png` with reference images in database
|
||||
|
||||
### Modifying Hash Algorithm
|
||||
|
||||
1. Update `PerceptualHash.ComputeColorHash()`
|
||||
2. Update `CardRecognitionService.ColorHashBits` constant
|
||||
3. Regenerate database: `just gen-db --force`
|
||||
4. Run tests: `just test`
|
||||
|
||||
## Gotchas
|
||||
|
||||
1. **Hash size is 24 bytes (192 bits)** - 3 RGB channels × 8 bytes each
|
||||
2. **Confidence threshold is 85%** - Configurable in `CardRecognitionService.MinConfidence`
|
||||
3. **Card detection is optional** - Controlled by `RecognitionOptions.EnableCardDetection`
|
||||
4. **Rotation matching tries 4 orientations** - Controlled by `RecognitionOptions.EnableRotationMatching`
|
||||
5. **Database is bundled in APK** - Copied on first run to app data directory
|
||||
6. **Multi-face cards** - Only front face image is used for hashing
|
||||
7. **Rate limiting** - DbGenerator uses 50ms delay between Scryfall image downloads
|
||||
|
||||
## CI/CD
|
||||
|
||||
Forgejo Actions workflow (`.forgejo/workflows/release.yml`):
|
||||
- Builds for win-x64, linux-x64, osx-x64
|
||||
- Creates "standard" and "embedded" (with APK) variants
|
||||
- Publishes to Forgejo releases
|
||||
|
||||
## External Resources
|
||||
|
||||
- [Scryfall API](https://scryfall.com/docs/api) - Card data source
|
||||
- [CARD_RECOGNITION.md](docs/CARD_RECOGNITION.md) - Detailed architecture doc
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<AnalysisLevel>latest</AnalysisLevel>
|
||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
|
@ -1,29 +0,0 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageVersion Include="CommunityToolkit.Maui" Version="14.0.0" />
|
||||
<PackageVersion Include="CommunityToolkit.Maui.Camera" Version="6.0.0" />
|
||||
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0" />
|
||||
<PackageVersion Include="Microsoft.Maui.Controls" Version="10.0.30" />
|
||||
<PackageVersion
|
||||
Include="Microsoft.Maui.Controls.Compatibility"
|
||||
Version="10.0.30"
|
||||
/>
|
||||
<PackageVersion
|
||||
Include="Microsoft.Extensions.Logging.Debug"
|
||||
Version="10.0.0"
|
||||
/>
|
||||
<PackageVersion Include="SkiaSharp" Version="3.119.0" />
|
||||
<PackageVersion Include="Microsoft.Data.Sqlite" Version="9.0.1" />
|
||||
<PackageVersion Include="Microsoft.Extensions.Options" Version="10.0.0" />
|
||||
<PackageVersion Include="Spectre.Console" Version="0.50.0" />
|
||||
<PackageVersion Include="Spectre.Console.Cli" Version="0.50.0" />
|
||||
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageVersion Include="xunit" Version="2.9.2" />
|
||||
<PackageVersion Include="xunit.runner.visualstudio" Version="2.8.2" />
|
||||
<PackageVersion Include="coverlet.collector" Version="6.0.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
369
Program.cs
Normal file
|
|
@ -0,0 +1,369 @@
|
|||
using System.CommandLine;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using ICSharpCode.SharpZipLib.Zip;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using Spectre.Console;
|
||||
|
||||
// Ensure UTF-8 output for Unicode characters
|
||||
Console.OutputEncoding = Encoding.UTF8;
|
||||
|
||||
var dlensArgument = new Argument<FileInfo>("dlens");
|
||||
dlensArgument.Description = "Path to the .dlens database file";
|
||||
|
||||
var outputOption = new Option<FileInfo?>("--output", "-o");
|
||||
outputOption.Description = "Output CSV file path (defaults to collection.csv)";
|
||||
|
||||
var showTableOption = new Option<bool>("--show-table", "-t");
|
||||
showTableOption.Description = "Display the card collection as a table";
|
||||
showTableOption.DefaultValueFactory = _ => false;
|
||||
|
||||
#if EMBEDDED_APK
|
||||
var rootCommand = new RootCommand("Extract and display card data from Delver Lens")
|
||||
{
|
||||
dlensArgument,
|
||||
outputOption,
|
||||
showTableOption
|
||||
};
|
||||
|
||||
rootCommand.SetAction(async (parseResult, cancellationToken) =>
|
||||
{
|
||||
var dlensFile = parseResult.GetValue(dlensArgument)!;
|
||||
var outputFile = parseResult.GetValue(outputOption) ?? new FileInfo("collection.csv");
|
||||
var showTable = parseResult.GetValue(showTableOption);
|
||||
await ProcessFiles(null, dlensFile, outputFile, showTable);
|
||||
});
|
||||
#else
|
||||
var apkArgument = new Argument<FileInfo>("apk");
|
||||
apkArgument.Description = "Path to the Delver Lens APK file";
|
||||
|
||||
var rootCommand = new RootCommand("Extract and display card data from Delver Lens")
|
||||
{
|
||||
apkArgument,
|
||||
dlensArgument,
|
||||
outputOption,
|
||||
showTableOption
|
||||
};
|
||||
|
||||
rootCommand.SetAction(async (parseResult, cancellationToken) =>
|
||||
{
|
||||
var apkFile = parseResult.GetValue(apkArgument)!;
|
||||
var dlensFile = parseResult.GetValue(dlensArgument)!;
|
||||
var outputFile = parseResult.GetValue(outputOption) ?? new FileInfo("collection.csv");
|
||||
var showTable = parseResult.GetValue(showTableOption);
|
||||
await ProcessFiles(apkFile, dlensFile, outputFile, showTable);
|
||||
});
|
||||
#endif
|
||||
|
||||
return await rootCommand.Parse(args).InvokeAsync();
|
||||
|
||||
async Task ProcessFiles(FileInfo? apkFile, FileInfo dlensFile, FileInfo outputFile, bool showTable)
|
||||
{
|
||||
#if !EMBEDDED_APK
|
||||
if (apkFile == null || !apkFile.Exists)
|
||||
{
|
||||
AnsiConsole.MarkupLine($"[red]APK file not found:[/] {apkFile?.FullName}");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!dlensFile.Exists)
|
||||
{
|
||||
AnsiConsole.MarkupLine($"[red]dlens file not found:[/] {dlensFile.FullName}");
|
||||
return;
|
||||
}
|
||||
|
||||
List<ScannedCard>? scannedCards = null;
|
||||
List<CollectionCard>? collection = null;
|
||||
var steps = new[] { false, false, false };
|
||||
|
||||
Panel BuildPanel()
|
||||
{
|
||||
var content = $"""
|
||||
[bold yellow]Progress[/]
|
||||
|
||||
{Step(0, "Read scanned cards from dlens")}
|
||||
{Step(1, "Resolve card data from APK")}
|
||||
{Step(2, "Export collection to CSV")}
|
||||
""";
|
||||
|
||||
if (steps[2])
|
||||
{
|
||||
content += $"""
|
||||
|
||||
|
||||
[bold yellow]Summary[/]
|
||||
|
||||
[blue]Your collection:[/] {collection!.Count} unique cards, {collection.Sum(c => c.Quantity)} total
|
||||
[green]Exported to:[/] {outputFile.FullName}
|
||||
|
||||
[bold yellow]How to import into Archidekt[/]
|
||||
|
||||
1. Go to [link]https://archidekt.com/collection[/]
|
||||
2. Click [yellow]Import[/]
|
||||
3. Click [yellow]Add manual column[/] [blue]6 times[/]
|
||||
4. Set the columns in order:
|
||||
• Quantity → [blue]Quantity[/]
|
||||
• Scryfall ID → [blue]Scryfall ID[/]
|
||||
• Foil → [blue]Foil[/]
|
||||
• Card Name → [blue]Ignore[/]
|
||||
• Set Code → [blue]Ignore[/]
|
||||
• Collector Number → [blue]Ignore[/]
|
||||
5. Set [yellow]Skip first row[/] to [blue]true[/] [grey](the CSV has a header)[/]
|
||||
6. Set the csv file by either dragging and dropping it, or clicking the upload box
|
||||
7. Click [yellow]Upload[/]
|
||||
""";
|
||||
}
|
||||
|
||||
return new Panel(content)
|
||||
{
|
||||
Header = new PanelHeader(" Delver Lens → Archidekt "),
|
||||
Border = BoxBorder.Rounded,
|
||||
Padding = new Padding(2, 1)
|
||||
};
|
||||
}
|
||||
|
||||
var spinnerFrames = new[] { "⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏" };
|
||||
var spinnerIndex = 0;
|
||||
var currentStep = 0;
|
||||
|
||||
string Step(int index, string text)
|
||||
{
|
||||
if (steps[index])
|
||||
return $"[green][[✓]][/] {text}";
|
||||
if (index == currentStep)
|
||||
return $"[blue][[{spinnerFrames[spinnerIndex]}]][/] {text}";
|
||||
return $"[grey][[○]][/] [grey]{text}[/]";
|
||||
}
|
||||
|
||||
// When piped, output CSV to stdout for composability
|
||||
if (Console.IsOutputRedirected)
|
||||
{
|
||||
scannedCards = await GetScannedCards(dlensFile);
|
||||
collection = await ResolveCollection(apkFile, scannedCards);
|
||||
WriteCsvToStdout(collection);
|
||||
return;
|
||||
}
|
||||
|
||||
// Interactive: use live display with progress panel
|
||||
using var cts = new CancellationTokenSource();
|
||||
|
||||
await AnsiConsole.Live(BuildPanel())
|
||||
.StartAsync(async ctx =>
|
||||
{
|
||||
// Spinner animation task
|
||||
var spinnerTask = Task.Run(async () =>
|
||||
{
|
||||
while (!cts.Token.IsCancellationRequested)
|
||||
{
|
||||
await Task.Delay(80, cts.Token).ConfigureAwait(ConfigureAwaitOptions.SuppressThrowing);
|
||||
spinnerIndex = (spinnerIndex + 1) % spinnerFrames.Length;
|
||||
ctx.UpdateTarget(BuildPanel());
|
||||
}
|
||||
});
|
||||
|
||||
scannedCards = await GetScannedCards(dlensFile);
|
||||
steps[0] = true;
|
||||
currentStep = 1;
|
||||
ctx.UpdateTarget(BuildPanel());
|
||||
|
||||
collection = await ResolveCollection(apkFile, scannedCards);
|
||||
steps[1] = true;
|
||||
currentStep = 2;
|
||||
ctx.UpdateTarget(BuildPanel());
|
||||
|
||||
await ExportCsv(collection, outputFile);
|
||||
steps[2] = true;
|
||||
ctx.UpdateTarget(BuildPanel());
|
||||
|
||||
cts.Cancel();
|
||||
await spinnerTask;
|
||||
});
|
||||
|
||||
// Display table if requested (after live panel completes)
|
||||
if (showTable)
|
||||
{
|
||||
DisplayCollection(collection!);
|
||||
}
|
||||
}
|
||||
|
||||
async Task<List<CollectionCard>> ResolveCollection(FileInfo? apkFile, List<ScannedCard> scannedCards)
|
||||
{
|
||||
var tempDbPath = Path.GetTempFileName();
|
||||
var cardIds = scannedCards.Select(c => c.CardId).ToHashSet();
|
||||
|
||||
try
|
||||
{
|
||||
// Get APK stream from embedded resource or file
|
||||
#if EMBEDDED_APK
|
||||
var assembly = Assembly.GetExecutingAssembly();
|
||||
await using var apkStream = assembly.GetManifestResourceStream("delver.apk")
|
||||
?? throw new Exception("Embedded APK resource not found");
|
||||
#else
|
||||
await using var apkStream = apkFile!.OpenRead();
|
||||
#endif
|
||||
|
||||
using (var zipFile = new ZipFile(apkStream))
|
||||
{
|
||||
var entry = zipFile.GetEntry("res/raw/data.db");
|
||||
if (entry == null)
|
||||
{
|
||||
throw new Exception("Could not find res/raw/data.db in APK");
|
||||
}
|
||||
|
||||
await using var zipStream = zipFile.GetInputStream(entry);
|
||||
await using var outputStream = File.Create(tempDbPath);
|
||||
await zipStream.CopyToAsync(outputStream);
|
||||
}
|
||||
|
||||
var cardData = new Dictionary<int, (string Name, string SetCode, string CollectorNumber, string ScryfallId)>();
|
||||
|
||||
await using (var connection = new SqliteConnection($"Data Source={tempDbPath};Mode=ReadOnly"))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
|
||||
await using var cmd = connection.CreateCommand();
|
||||
cmd.CommandText = @"
|
||||
SELECT
|
||||
c._id,
|
||||
n.name,
|
||||
e.tl_abb,
|
||||
c.number,
|
||||
c.scryfall_id
|
||||
FROM cards c
|
||||
JOIN names n ON c.name = n._id
|
||||
JOIN editions e ON c.edition = e._id;";
|
||||
|
||||
await using var reader = await cmd.ExecuteReaderAsync();
|
||||
while (await reader.ReadAsync())
|
||||
{
|
||||
var id = reader.GetInt32(0);
|
||||
if (cardIds.Contains(id))
|
||||
{
|
||||
cardData[id] = (
|
||||
reader.GetString(1),
|
||||
reader.GetString(2),
|
||||
reader.IsDBNull(3) ? "" : reader.GetString(3),
|
||||
reader.IsDBNull(4) ? "" : reader.GetString(4)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var collection = new List<CollectionCard>();
|
||||
foreach (var scanned in scannedCards)
|
||||
{
|
||||
if (cardData.TryGetValue(scanned.CardId, out var data))
|
||||
{
|
||||
collection.Add(new CollectionCard(
|
||||
scanned.Quantity,
|
||||
data.Name,
|
||||
data.SetCode,
|
||||
data.CollectorNumber,
|
||||
data.ScryfallId,
|
||||
scanned.Foil
|
||||
));
|
||||
}
|
||||
else
|
||||
{
|
||||
collection.Add(new CollectionCard(
|
||||
scanned.Quantity,
|
||||
$"Unknown (ID: {scanned.CardId})",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
scanned.Foil
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
return collection;
|
||||
}
|
||||
finally
|
||||
{
|
||||
SqliteConnection.ClearAllPools();
|
||||
if (File.Exists(tempDbPath))
|
||||
{
|
||||
File.Delete(tempDbPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayCollection(List<CollectionCard> collection)
|
||||
{
|
||||
var table = new Table();
|
||||
table.Border = TableBorder.Rounded;
|
||||
table.AddColumn("Qty");
|
||||
table.AddColumn("Name");
|
||||
table.AddColumn("Set");
|
||||
table.AddColumn("#");
|
||||
table.AddColumn("Foil");
|
||||
table.AddColumn("Scryfall ID");
|
||||
|
||||
foreach (var card in collection.OrderBy(c => c.Name).ThenBy(c => c.SetCode))
|
||||
{
|
||||
table.AddRow(
|
||||
card.Quantity.ToString(),
|
||||
card.Name.Length > 30 ? card.Name[..27] + "..." : card.Name,
|
||||
card.SetCode,
|
||||
card.CollectorNumber,
|
||||
card.Foil ? "[yellow]Yes[/]" : "",
|
||||
card.ScryfallId.Length > 8 ? card.ScryfallId[..8] + "..." : card.ScryfallId
|
||||
);
|
||||
}
|
||||
|
||||
AnsiConsole.Write(table);
|
||||
}
|
||||
|
||||
async Task ExportCsv(List<CollectionCard> collection, FileInfo outputFile)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("Quantity,Scryfall ID,Foil,Card Name,Set Code,Collector Number");
|
||||
|
||||
foreach (var card in collection.OrderBy(c => c.Name).ThenBy(c => c.SetCode))
|
||||
{
|
||||
var foilStr = card.Foil ? "Foil" : "Normal";
|
||||
var name = card.Name.Contains(',') ? $"\"{card.Name}\"" : card.Name;
|
||||
sb.AppendLine($"{card.Quantity},{card.ScryfallId},{foilStr},{name},{card.SetCode},{card.CollectorNumber}");
|
||||
}
|
||||
|
||||
await File.WriteAllTextAsync(outputFile.FullName, sb.ToString());
|
||||
}
|
||||
|
||||
void WriteCsvToStdout(List<CollectionCard> collection)
|
||||
{
|
||||
Console.WriteLine("Quantity,Scryfall ID,Foil,Card Name,Set Code,Collector Number");
|
||||
|
||||
foreach (var card in collection.OrderBy(c => c.Name).ThenBy(c => c.SetCode))
|
||||
{
|
||||
var foilStr = card.Foil ? "Foil" : "Normal";
|
||||
var name = card.Name.Contains(',') ? $"\"{card.Name}\"" : card.Name;
|
||||
Console.WriteLine($"{card.Quantity},{card.ScryfallId},{foilStr},{name},{card.SetCode},{card.CollectorNumber}");
|
||||
}
|
||||
}
|
||||
|
||||
async Task<List<ScannedCard>> GetScannedCards(FileInfo dlensFile)
|
||||
{
|
||||
var cards = new List<ScannedCard>();
|
||||
|
||||
await using var connection = new SqliteConnection($"Data Source={dlensFile.FullName};Mode=ReadOnly");
|
||||
await connection.OpenAsync();
|
||||
|
||||
await using var command = connection.CreateCommand();
|
||||
command.CommandText = "SELECT * FROM cards";
|
||||
|
||||
await using var reader = await command.ExecuteReaderAsync();
|
||||
while (await reader.ReadAsync())
|
||||
{
|
||||
var cardId = reader.GetInt32(reader.GetOrdinal("card"));
|
||||
var quantity = reader.GetInt32(reader.GetOrdinal("quantity"));
|
||||
var foil = reader.GetInt32(reader.GetOrdinal("foil")) == 1;
|
||||
|
||||
cards.Add(new ScannedCard(cardId, quantity, foil));
|
||||
}
|
||||
|
||||
return cards;
|
||||
}
|
||||
|
||||
record ScannedCard(int CardId, int Quantity, bool Foil);
|
||||
record CollectionCard(int Quantity, string Name, string SetCode, string CollectorNumber, string ScryfallId, bool Foil);
|
||||
33
Scry.csproj
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<PublishReadyToRun>true</PublishReadyToRun>
|
||||
<PublishSingleFile>true</PublishSingleFile>
|
||||
<SelfContained>true</SelfContained>
|
||||
<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(EmbeddedApk)' != ''">
|
||||
<DefineConstants>$(DefineConstants);EMBEDDED_APK</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup Condition="'$(EmbeddedApk)' != ''">
|
||||
<EmbeddedResource Include="$(EmbeddedApk)">
|
||||
<LogicalName>delver.apk</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.2" />
|
||||
<PackageReference Include="SharpZipLib" Version="1.4.2" />
|
||||
<PackageReference Include="Spectre.Console" Version="0.54.0" />
|
||||
<PackageReference Include="System.CommandLine" Version="2.0.2" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
<Solution>
|
||||
<Folder Name="/src/">
|
||||
<Project Path="src/Scry.App/Scry.App.csproj" />
|
||||
<Project Path="src/Scry.Core/Scry.Core.csproj" />
|
||||
</Folder>
|
||||
<Folder Name="/test/">
|
||||
<Project Path="test/Scry.Tests/Scry.Tests.csproj" />
|
||||
</Folder>
|
||||
</Solution>
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
# Test Images
|
||||
|
||||
This directory contains **225 reference images** for testing card recognition algorithms without requiring actual hardware.
|
||||
|
||||
## Directory Structure
|
||||
|
||||
| Category | Count | Description |
|
||||
|----------|-------|-------------|
|
||||
| `reference_alpha/` | 47 | Alpha edition reference cards (old frame) |
|
||||
| `varying_quality/` | 38 | Different lighting, blur, exposure, angles |
|
||||
| `single_cards/` | 19 | Individual card photos |
|
||||
| `real_photos/` | 18 | Phone camera photos from Visions project |
|
||||
| `foreign/` | 16 | Non-English cards (Japanese, German, French, etc.) |
|
||||
| `worn/` | 15 | Heavily played, damaged, worn cards |
|
||||
| `foil/` | 14 | Foil cards with holographic glare/reflections |
|
||||
| `low_light/` | 14 | Poor lighting, glare, shadows, amateur photos |
|
||||
| `tokens/` | 13 | Tokens and planeswalker emblems |
|
||||
| `hands/` | 11 | Cards held in hand (partial visibility) |
|
||||
| `ocr_test/` | 10 | Images optimized for OCR testing |
|
||||
| `reference/` | 9 | High-quality reference scans |
|
||||
| `multiple_cards/` | 6 | Multiple cards in frame |
|
||||
| `augmented/` | 4 | Augmented training examples |
|
||||
| `training_examples/` | 3 | ML training set samples |
|
||||
| `angled/` | 2 | Perspective distortion |
|
||||
|
||||
## Image Sources
|
||||
|
||||
Images from open-source MIT-licensed projects:
|
||||
|
||||
- [hj3yoo/mtg_card_detector](https://github.com/hj3yoo/mtg_card_detector)
|
||||
- [tmikonen/magic_card_detector](https://github.com/tmikonen/magic_card_detector)
|
||||
- [fortierq/mtgscan](https://github.com/fortierq/mtgscan)
|
||||
- [LauriHursti/visions](https://github.com/LauriHursti/visions)
|
||||
- [KLuml/CardScanner](https://github.com/KLuml/CardScanner)
|
||||
- [dills122/MTG-Card-Analyzer](https://github.com/dills122/MTG-Card-Analyzer)
|
||||
- [ryanlin/Turtle](https://github.com/ryanlin/Turtle)
|
||||
|
||||
Additional images from:
|
||||
- Reddit r/magicTCG (user-submitted photos)
|
||||
- Flickr (Creative Commons)
|
||||
- Card Kingdom / Face to Face Games grading guides
|
||||
- Scryfall (foreign language card scans)
|
||||
|
||||
## Usage
|
||||
|
||||
```csharp
|
||||
[Theory]
|
||||
[InlineData("varying_quality/test1.jpg")]
|
||||
[InlineData("angled/tilted_card_1.jpg")]
|
||||
[InlineData("hands/hand_of_card_1.png")]
|
||||
[InlineData("foil/rainbow_foil_secret_lair.jpg")]
|
||||
[InlineData("worn/hp_shuffle_crease.webp")]
|
||||
[InlineData("foreign/japanese_aang.jpg")]
|
||||
public async Task RecognizeCard_VaryingConditions(string imagePath)
|
||||
{
|
||||
using var stream = File.OpenRead(Path.Combine("TestImages", imagePath));
|
||||
var result = await _recognitionService.RecognizeCardAsync(stream);
|
||||
|
||||
Assert.True(result.Success);
|
||||
Assert.NotNull(result.Card);
|
||||
Assert.True(result.Confidence >= 0.7f);
|
||||
}
|
||||
```
|
||||
|
||||
## Category Details
|
||||
|
||||
### foil/
|
||||
Foil cards showing holographic effects that challenge recognition:
|
||||
- Rainbow foils with color-shifting (`rainbow_foil_secret_lair.jpg`)
|
||||
- Surge foils with holo stickers (`surge_foils_holo.jpeg`)
|
||||
- Old-style foils (`old_foil_yawgmoth.jpg`)
|
||||
- Textured/dragonscale foils (`dragonscale_foil.jpg`)
|
||||
- Foil curling examples showing warping
|
||||
|
||||
### worn/
|
||||
Heavily played and damaged cards:
|
||||
- Edge whitening (`edge_white.png`, `very_good_*.jpg`)
|
||||
- Scratches and scuffs (`scratch.png`, `hp_scratches.png`)
|
||||
- Creases and bends (`hp_shuffle_crease.webp`, `bent_creased.jpg`)
|
||||
- Binder damage (`hp_binder_bite_*.webp`)
|
||||
- Water damage (`hp_water_warping.png`)
|
||||
- Corner damage (`hp_compromised_corner.webp`)
|
||||
|
||||
### low_light/
|
||||
Poor lighting and amateur photography conditions:
|
||||
- Glare from toploaders/sleeves (`glare_toploader.png`)
|
||||
- Direct light causing hotspots (`glare_straight_down.jpg`)
|
||||
- Depth of field blur (`dof_blur_amateur.jpg`)
|
||||
- Amateur condition photos with shadows
|
||||
- Flickr collection shots with mixed lighting
|
||||
|
||||
### foreign/
|
||||
Non-English cards (8 languages):
|
||||
- Japanese (日本語)
|
||||
- German (Deutsch)
|
||||
- French (Français)
|
||||
- Italian (Italiano)
|
||||
- Spanish (Español)
|
||||
- Russian (Русский)
|
||||
- Simplified Chinese (简体中文)
|
||||
- Korean (한국어)
|
||||
|
||||
### tokens/
|
||||
Tokens and planeswalker emblems:
|
||||
- Official WotC tokens
|
||||
- Custom/altered tokens
|
||||
- Planeswalker emblems (Elspeth, Gideon, Narset)
|
||||
- Token collections and gameplay shots
|
||||
|
||||
### varying_quality/
|
||||
Images with various real-world challenges:
|
||||
- Different camera exposures
|
||||
- BGS graded cases (`counterspell_bgs.jpg`)
|
||||
- Cards in plastic sleeves (`card_in_plastic_case.jpg`)
|
||||
- Various lighting conditions
|
||||
- 28 numbered test images (`test1.jpg` - `test27.jpg`)
|
||||
|
||||
### reference_alpha/
|
||||
47 Limited Edition Alpha cards for old-frame recognition:
|
||||
- Power Nine (Black Lotus, Ancestral Recall, Moxen, etc.)
|
||||
- Dual lands (Underground Sea, Volcanic Island, etc.)
|
||||
- Classic staples (Lightning Bolt, Counterspell, Sol Ring)
|
||||
|
||||
### hands/
|
||||
Cards held in hand - partial visibility, stacked:
|
||||
- Various deck archetypes (Tron, Green, Red)
|
||||
- New and old frame cards
|
||||
- Different lighting conditions
|
||||
|
||||
### real_photos/
|
||||
Phone camera photos from Visions project:
|
||||
- Real-world scanning conditions
|
||||
- Various resolutions and crops
|
||||
- Includes processed result images
|
||||
|
||||
### ocr_test/
|
||||
From CardScanner project, graded by difficulty:
|
||||
- `card0-4.jpg`: Easier recognition
|
||||
- `card10-13.jpg`: Harder recognition (noted ~less accuracy)
|
||||
|
||||
## TODO: Additional Categories Needed
|
||||
|
||||
- [ ] **double_faced/** - Transform/MDFC cards (both sides)
|
||||
- [ ] **art_cards/** - Art series cards without text boxes
|
||||
- [ ] **promos/** - Extended art, borderless, showcase frames
|
||||
- [ ] **very_low_light/** - Near-dark conditions
|
||||
- [ ] **motion_blur/** - Cards in motion during scanning
|
||||
|
||||
## License
|
||||
|
||||
Card artwork is property of Wizards of the Coast. Images used for testing/research purposes only.
|
||||
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