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docs/CARD_RECOGNITION.md
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# Card Recognition Architecture
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This document explores approaches for implementing robust MTG card recognition in Scry.
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## Goals
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1. **Robustness** - Work reliably across varying lighting, angles, and card conditions
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2. **Speed** - Fast enough for real-time scanning (<500ms per card)
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3. **Accuracy** - High precision to avoid misidentifying valuable cards
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4. **Offline-capable** - Core recognition should work without network
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## Data Sources
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### Scryfall API
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Scryfall is the de-facto source of truth for MTG card data.
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**Key endpoints:**
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| Endpoint | Purpose |
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|----------|---------|
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| `GET /cards/named?fuzzy={name}` | Fuzzy name lookup |
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| `GET /cards/{scryfall_id}` | Get card by ID |
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| `GET /cards/search?q={query}` | Full-text search |
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| `GET /bulk-data` | Daily JSON exports |
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**Rate limits:** 50-100ms between requests (~10/sec). Images at `*.scryfall.io` have no rate limit.
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**Bulk data options:**
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| File | Size | Use Case |
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|------|------|----------|
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| Oracle Cards | ~161 MB | One card per Oracle ID (recognition) |
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| Unique Artwork | ~233 MB | One per unique art (art-based matching) |
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| Default Cards | ~501 MB | Every English printing |
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| All Cards | ~2.3 GB | Every card, every language |
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**Recommended approach:** Download "Unique Artwork" bulk data, extract image URLs and hashes for all cards. Update weekly or after new set releases.
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### Card Image Fields
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```json
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{
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"id": "uuid",
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"oracle_id": "uuid",
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"name": "Lightning Bolt",
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"set": "2xm",
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"collector_number": "129",
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"illustration_id": "uuid",
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"image_uris": {
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"small": "https://cards.scryfall.io/.../small/...",
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"normal": "https://cards.scryfall.io/.../normal/...",
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"large": "https://cards.scryfall.io/.../large/...",
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"art_crop": "https://cards.scryfall.io/.../art_crop/..."
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}
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}
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```
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Key identifiers:
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- `id` - Unique per printing
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- `oracle_id` - Same across reprints (same card conceptually)
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- `illustration_id` - Same across reprints with identical artwork
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---
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## Recognition Approaches
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### 1. Perceptual Hashing (Recommended Primary)
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**How it works:** Convert image to fixed-size fingerprint resistant to minor transformations.
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**Algorithm:**
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1. Resize image to small size (e.g., 32x32)
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2. Convert to grayscale (or keep RGB for color-aware variant)
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3. Apply DCT (Discrete Cosine Transform)
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4. Keep low-frequency components
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5. Compute hash from median comparison
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**Variants:**
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| Type | Description | Use Case |
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|------|-------------|----------|
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| aHash | Average hash | Fast, less accurate |
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| pHash | Perceptual hash | Good balance |
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| dHash | Difference hash | Edge-focused |
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| wHash | Wavelet hash | Most robust |
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| Color pHash | Separate RGB channel hashes | Best for colorful art |
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**Performance (from MTG Card Detector project):**
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- Hash size 16 (256-bit with RGB): ~16ms per comparison
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- Hash size 64: ~65ms per comparison
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- Database of 30k+ cards: still feasible with proper indexing
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**Implementation:**
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```csharp
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// Pseudo-code for color-aware pHash
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public byte[] ComputeColorHash(Image image)
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{
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var resized = Resize(image, 32, 32);
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var rHash = ComputePHash(resized.RedChannel);
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var gHash = ComputePHash(resized.GreenChannel);
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var bHash = ComputePHash(resized.BlueChannel);
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return Concat(rHash, gHash, bHash); // 768-bit hash
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}
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public int HammingDistance(byte[] a, byte[] b)
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{
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int distance = 0;
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for (int i = 0; i < a.Length; i++)
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distance += PopCount(a[i] ^ b[i]);
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return distance;
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}
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```
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**Matching strategy:**
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```
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confidence = (mean_distance - best_match_distance) / (4 * std_deviation)
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```
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Accept match if best match is >4 standard deviations better than average.
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### 2. OCR-Based Recognition (Fallback)
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**When to use:** Stacked/overlapping cards where only name is visible.
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**Approach:**
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1. Detect text regions in image
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2. Run OCR on card name area
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3. Fuzzy match against card database using SymSpell (edit distance ≤6)
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**Libraries:**
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- Azure Computer Vision / Google Cloud Vision (best accuracy)
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- Tesseract (open source, but poor on stylized MTG fonts)
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- ML Kit (on-device, good for mobile)
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**Accuracy:** ~90% on test sets with cloud OCR.
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### 3. Art-Only Matching
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**When to use:** Cards with same name but different art (reprints).
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**Approach:**
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1. Detect card boundaries
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2. Crop to art box only (known position relative to card frame)
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3. Compute hash of art region
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4. Match against art-specific hash database
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**Benefits:**
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- More robust to frame changes between editions
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- Smaller hash database (unique artwork only)
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- Less affected by card condition (art usually best preserved)
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### 4. Neural Network (Future Enhancement)
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**Potential approaches:**
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| Method | Pros | Cons |
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|--------|------|------|
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| YOLO detection | Finds cards in complex scenes | Slow (~50-60ms/frame) |
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| CNN classification | High accuracy | Needs training per card |
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| CNN embeddings | Similarity search | Requires pre-trained model |
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| Siamese networks | Few-shot learning | Complex training |
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**Recommendation:** Start with pHash, add neural detection for card localization only if contour detection proves insufficient.
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---
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## Robustness Strategies
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### Pre-processing Pipeline
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```
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Input Image
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│
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▼
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┌─────────────────┐
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│ Resize (max 1000px) │
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└─────────────────┘
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│
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▼
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┌─────────────────┐
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│ CLAHE Normalization │ ← Fixes uneven lighting
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│ (LAB color space) │
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└─────────────────┘
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│
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▼
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┌─────────────────┐
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│ Card Detection │ ← Contour or ML-based
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│ (find boundaries) │
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└─────────────────┘
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│
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▼
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┌─────────────────┐
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│ Perspective Warp │ ← Normalize to rectangle
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└─────────────────┘
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│
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▼
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┌─────────────────┐
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│ Hash Computation │
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└─────────────────┘
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│
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▼
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┌─────────────────┐
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│ Database Matching │
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└─────────────────┘
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```
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### CLAHE (Contrast Limited Adaptive Histogram Equalization)
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Critical for handling varying lighting:
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```csharp
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// Convert to LAB, apply CLAHE to L channel, convert back
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var lab = ConvertToLab(image);
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lab.L = ApplyCLAHE(lab.L, clipLimit: 2.0, tileSize: 8);
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var normalized = ConvertToRgb(lab);
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```
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### Multi-Threshold Card Detection
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Use multiple thresholding approaches in parallel:
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1. Adaptive threshold on grayscale
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2. Separate thresholds on R, G, B channels
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3. Canny edge detection
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Combine results to find card contours that appear in multiple methods.
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### Confidence Scoring
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```csharp
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public class MatchResult
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{
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public Card Card { get; set; }
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public float Confidence { get; set; }
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public int HashDistance { get; set; }
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public MatchMethod Method { get; set; }
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}
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public MatchResult Match(byte[] queryHash, CardDatabase db)
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{
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var distances = db.Cards
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.Select(c => (Card: c, Distance: HammingDistance(queryHash, c.Hash)))
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.OrderBy(x => x.Distance)
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.ToList();
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var best = distances[0];
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var mean = distances.Average(x => x.Distance);
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var stdDev = StandardDeviation(distances.Select(x => x.Distance));
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// Z-score: how many std devs better than mean
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var zScore = (mean - best.Distance) / stdDev;
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return new MatchResult
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{
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Card = best.Card,
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Confidence = Math.Min(zScore / 4f, 1f), // Normalize to 0-1
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HashDistance = best.Distance
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};
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}
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```
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### Edge Cases
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| Scenario | Strategy |
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|----------|----------|
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| Foil cards | Pre-process to reduce glare; may need separate foil hash DB |
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| Worn/played | Lower confidence threshold, flag for manual review |
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| Foreign language | Match by art hash (language-independent) |
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| Tokens/emblems | Include in database with separate type flag |
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| Partial visibility | Fall back to OCR on visible portion |
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| Similar cards | Color-aware hashing helps; art-only match as tiebreaker |
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---
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## Recommended Architecture
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### Phase 1: MVP (pHash + Scryfall)
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```
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┌─────────────────────────────────────────────────────┐
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│ Scry App │
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├─────────────────────────────────────────────────────┤
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│ ┌─────────────┐ ┌──────────────────┐ │
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│ │ CameraView │───▶│ CardRecognition │ │
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│ └─────────────┘ │ Service │ │
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│ ├──────────────────┤ │
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│ │ • PreProcess() │ │
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│ │ • DetectCard() │ │
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│ │ • ComputeHash() │ │
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│ │ • MatchCard() │ │
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│ └────────┬─────────┘ │
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│ │ │
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│ ┌────────▼─────────┐ │
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│ │ CardHashDatabase │ │
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│ │ (SQLite) │ │
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│ └────────┬─────────┘ │
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│ │ │
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└──────────────────────────────┼──────────────────────┘
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│ Weekly sync
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┌─────────▼─────────┐
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│ Scryfall Bulk │
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│ Data API │
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└───────────────────┘
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```
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### Components
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1. **CardHashDatabase** - SQLite with pre-computed hashes for all cards
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2. **ImagePreprocessor** - CLAHE, resize, normalize
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3. **CardDetector** - Contour detection, perspective correction
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4. **HashComputer** - Color-aware pHash implementation
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5. **CardMatcher** - Hamming distance search with confidence scoring
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6. **ScryfallSyncService** - Downloads bulk data, computes hashes, updates DB
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### Database Schema
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```sql
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CREATE TABLE cards (
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id TEXT PRIMARY KEY, -- Scryfall ID
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oracle_id TEXT NOT NULL,
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name TEXT NOT NULL,
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set_code TEXT NOT NULL,
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collector_number TEXT,
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illustration_id TEXT,
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image_url TEXT,
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art_hash BLOB, -- 256-bit hash of art region
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full_hash BLOB, -- 256-bit hash of full card
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color_hash BLOB -- 768-bit color-aware hash
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);
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CREATE INDEX idx_cards_oracle ON cards(oracle_id);
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CREATE INDEX idx_cards_illustration ON cards(illustration_id);
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```
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### Phase 2: Enhanced (Add OCR Fallback)
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Add ML Kit or Tesseract for OCR when hash matching confidence is low.
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### Phase 3: Advanced (Neural Detection)
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Replace contour-based card detection with YOLO or similar for complex scenes (multiple overlapping cards, cluttered backgrounds).
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---
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## Libraries & Tools
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### .NET/MAUI Compatible
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| Library | Purpose | Platform |
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|---------|---------|----------|
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| SkiaSharp | Image processing | All |
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| OpenCvSharp4 | Advanced CV | Android/iOS/Windows |
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| ImageSharp | Image manipulation | All |
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| Emgu.CV | OpenCV wrapper | All |
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| ML.NET | Machine learning | All |
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| Plugin.Maui.OCR | On-device OCR | Android/iOS |
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### Recommended Stack
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```xml
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<PackageReference Include="SkiaSharp" Version="2.88.7" />
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<PackageReference Include="SkiaSharp.Views.Maui.Controls" Version="2.88.7" />
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<PackageReference Include="ImageHash" Version="3.1.0" /> <!-- If porting from Python -->
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<PackageReference Include="Microsoft.Data.Sqlite" Version="9.0.0" />
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```
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For perceptual hashing in C#, we'll need to implement it using SkiaSharp (no direct port of Python's imagehash exists).
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---
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## Test Image Categories
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The `TestImages/` directory contains reference images for testing:
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```
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TestImages/
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├── varying_quality/ # Different lighting, blur, exposure
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│ ├── black.jpg
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│ ├── counterspell_bgs.jpg
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│ ├── dragon_whelp.jpg
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│ ├── evil_eye.jpg
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│ ├── instill_energy.jpg
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│ ├── ruby.jpg
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│ ├── card_in_plastic_case.jpg
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│ ├── test1.jpg
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│ ├── test2.jpg
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│ └── test3.jpg
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├── hands/ # Cards held in hand (partial visibility)
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│ ├── hand_of_card_1.png
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│ ├── hand_of_card_green_1.jpg
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│ ├── hand_of_card_green_2.jpeg
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│ ├── hand_of_card_ktk.png
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│ ├── hand_of_card_red.jpeg
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│ └── hand_of_card_tron.png
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├── angled/ # Perspective distortion
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│ ├── tilted_card_1.jpg
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│ └── tilted_card_2.jpg
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└── multiple_cards/ # Multiple cards in frame
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├── alpha_deck.jpg
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├── geyser_twister_fireball.jpg
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├── lands_and_fatties.jpg
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├── pro_tour_table.png
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└── pro_tour_side.png
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```
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### Test Scenarios to Add
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- [ ] Foil cards with glare
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- [ ] Heavily played/worn cards
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- [ ] Cards under glass/sleeve
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- [ ] Low-light conditions
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- [ ] Overexposed images
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- [ ] Cards with shadows across them
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- [ ] Non-English cards
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- [ ] Tokens and emblems
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- [ ] Old frame vs new frame cards
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---
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## References
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- [Scryfall API Docs](https://scryfall.com/docs/api)
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- [MTG Card Detector (Python)](https://github.com/hj3yoo/mtg_card_detector)
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- [Magic Card Detector Blog](https://tmikonen.github.io/quantitatively/2020-01-01-magic-card-detector/)
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- [mtgscan (OCR approach)](https://pypi.org/project/mtgscan/)
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- [Moss Machine (pHash + sorting)](https://github.com/KairiCollections/Moss-Machine---Magic-the-Gathering-recognition-and-sorting-machine)
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